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About Xen

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    Not trying to be sexy Ina Bauer

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  1. Considering they have a page that's in Japanese, yeah, go figure what they're betting on. Hopefully the mostly negative responses in twitter will force a reconsider. Even if you go 200 CAD for 1 day, at 1 week, that's only around 1400 CAD. If they really want to segment stuff, even dropping off 400ish per seat category would make people more willing to buy. Looking at the last category of seating, sorry that is not worth 800+ CAD- it's honestly just around 200-300 for all event, really. As for venue costs- um, they're also charging us a venue cost anyways, so not sure how that is *not* covered?
  2. Good Lordy the prices. Is it true that 2021 WC is Stockholm? At this rate I might as well save up for 2021 worlds. Round-trip tickets between China and Montreal is cheaper than this. I think only P3 is worth it since you have some closer seats on the short sides and kiss&cry too. But the P1 and P2 seats and prices, holy moly. Hopefully they'll reconsider prices since so many people responded negatively in the tweets. As for worlds, maybe we can like crowdfund a group of fanyus to go in there and make sure banners and cheers for him are heard. That or just single day tickets. Though if they have single day tickets, will they sell practice tickets or will practice tickets only go with all-event? If just all-event that sucks. At this rate, I might as well buy CoC and GPF tickets and pray that Zuzu shows up. Seriously, right now getting any of the GP events tickets and gambling on him showing up makes more sense. Also, skate Canada, this is not how hanyuconomy works. Just...cut the price by like even 500 and you'll sell more all-events. Just sayin'.
  3. Guys, echoing Fay, what you guys are discussing might be better sent to Gen Skating chat, where we debate more about narratives. And IMO, the momentum was going for Chen even heading into Olys 2018, sorry. It won't go down, because it's in ISU's interest to keep USfed (and money) engaged, so politically the hype won't go down. On the other hand, if there's any guy who could go back up in terms of momentum, once he heals up, it's Yuzu. From the way he worded things, that 4A is no longer a dream, I have my suspicions the boy has landed Nessie in practice enough times, just not at the ratio to bring it to a program, or maybe he held back due to injury. I also suspect he has 4Lz back too, but injury derailed him (if you follow the documentary, he actually listed 4A or 4Lz or 4Lo).
  4. No, no that I get. I guess the way I'd say is this- I don't get why we *must* make PCs balance with the TES for all skaters. Other than give a higher coefficienct for PCs, another way is to say, multiple the TES score by 0.8. But back to what @hoodie axel mentioned about inflating PCs, I think people saying it's okay for the PCs to rise with TES for some skaters, is ludicrous, because not all skaters are that balanced. And it's perfectly okay. I'm just wondering why people think it's okay to give some quadsters around 85+ PCs when it's not warranted. In regards to PCs scoring, there are some fans who insist on an absolute scale- ie 7 is above average, and there's no pt in raising it up just because someone is a senior vs a junior. Well the issue I see in some of the PCs scoring is while there is a bell-curve system going on, it's not like judges are truly scared to give below 8 PCs scores for senior skaters. If you look at the protocols, especially for some small fed skaters, 6's and 7's are quite common. Above 8.25 is not that common. And that raises the question how exactly are judges really judging PCs? If 7.75 is the avg for a senior skater, then any senior skater who does not stand out for their SS/TR/ etc should not be getting above that (certainly not above 8.25). In which case, it makes some scores of some quadsters extremely suspect. But now it's a bit of a mixed bag, where there's both a bell-curve system going on and an absolute system possibly mixed in. Smaller fed skaters do seem to be getting judged to an absolute standard, but there's also a weird bell curve system being used in some ways to justify others' scores (*ahem* big feds in particular).
  5. Please try them on land first....for the sake of my sanity and heart.
  6. Eh? o_O Just say you can feel a difference, and also mention you are doing more turns and advanced stops which require more edge use. Oh, and jumps, once you get into jumps the wear can be felt (says everyone who can't hold an edge at take off). I always sharpen mine immediately even after purchase, ever since my skate tech pointed out to me how even out of the box at times the blades are not sharpened correctly (as in they have uneven edges, or uneven hollow depth).
  7. I also want to re-iterate this one thing I still cannot get over. The notion that someone PCs and TES need to balance. This idea seems to be one people cite alot for why PCS have inflated so much over the years. And I've never understood why they must balance. Skaters for the most part are not perfectly balanced between TES and PCS, so why must it balance?
  8. I think the issue is this, we have different definitions of what is a masterful jump. Let's say you have 2 types of jumps: 1) A 3A that has above avg height and distance (let's say 3m distance but only around 60 cm height), but the skater has intricate steps weaving in and out of the jump, all of which match the chorepgrahy. The flow is nice and the air position is tight and looks effortless. 2) A 3A that has great height and distance (let's say 3.3m distance and 70 cm height), air position is good, flow on landing is nice and looks effortless. But no steps (simple or even intricate) coming in and out of the jump to match the music, and no varied air position. Question is, which is the more masterful jump? Both stand out above the crowd, one for how fancy it is, and another due to how pure and large it is. Having steps, especially intricate ones meant to highlight the music and choreography would reduce speed and require the skater to have pretty good SS to ensure they hit the correct take off position and timing to jump up properly. So you could argue that the skater has to have pretty solid grasp of jump technique to begin with before even considering doing intricate steps (say, rolling 3 turns) before a jump. But this also could affect the overall height and distance achieved, since speed going into the jump itself can affect the results. However it is also possible the skater could not jump that much bigger and needed all this augmentation. So this is a trade off. On the other hand, the second type of jump demonstrates very traditional, "pure" jump technique. But the trade off for the skater to keep that, might be the skater cannot add any augmentation. If I use the bullets I listed before, both jumps can merit a +3 GOE, assuming no negative deductions. And I think that's fair, as both demonstrate a good grasp of jump technique, and they are doing trade offs to do the best they can. However, neither should reach +5 because to a degree, the idea of a +5 "true mastery" of jumping, would be a combination of both type 1 and type 2 jump. That is, you want something that is the best of both worlds. IMO, if properly applied, we really would be seeing very few +5 and +4 jumps (and no, not even all of Zuzu's jumps would get +5 or +4s). There would not be that many +3's either. Most jumps would be huddled around 0-2 GOE if no negatives are applied to begin with. Because quite frankly, most jumps are average to begin with. Edit: forgot to add something. As to why I think some bullets must be met before we get a +5 GOE, hmm, personally I guess I take it more like handing out letter grades in a class. Ie 0-2 are the C's and some of the lower B's, +3 is a bit like a B+ and 4 and 5 are the A's range. So yes, the issue is does your demonstration of your skill warrant a C, B or A? And IMO, at least where jumps are concerned, I think most jumps make passing grade, but very few truly stand out to me at least. And okay, so I'm a harsh grader XD As for all those trade offs- I think the idea is to give skaters the options to do trade-offs and mark them correctly for their choices. So a skater who's not a big jumper, could still use other methods to make their jumps stand out and demonstrate that they have jump technique mastered to a degree. And a big jumper can opt for a no-frills approach. All trade-offs and choices, all ones that should be marked properly. But hey, if you're some space kitty who can opt to not make any trade offs and you land everything, well I don't see why you don't deserve that +5 then.
  9. OMG please get your blades sharpened, for the love of all things Yuzu. How do you guys manage to jump on flat blades? O_O last time I tried, I kept on landing on my arse because the edge just slipped on the loop take off. And it would affect your 3-turns, it just feels funny to turn on worn down edges. *I normally sharpen around every 50-60 or so hours of practice, roughly every 3 months or so. The guy I send to recommends every 40-50 hours.
  10. I actually do want to add steps etc as a bullet, because if the assumption of +5 GOE is mastery of a jump. In some ways, my fear is that judges will NOT take off GOEs for long setups, so the lack of steps type of jumps, with long setups will get that bonus too. Secondly, though I guess we can agree to disagree, if a jump is very large, and is done out of steps (especially difficult steps or entries), it should be considered more masterful than a jump of similar quality, minus the steps, as the former is perhaps a demonstration of greater technique quality and control. The issue that I see with how GOEs are applied is more this: that GOEs are to measure the quality, cleaniness, mastery etc of a technique (kind of like SS for general skating, GOE is the SS type for spins, footwork and jumps especially). Just doing a jump and landing it is not enough, that should be 0 GOE. But so far judging isn't doing that, and frankly we should be seeing more -1 to 1 GOEs in jumps.
  11. I think if Origin gets recycled it'll be for- *gets gagged*- Be-*gets gagged* Okay, but seriously may the skating gods hear my prayer and give Zuzu a Taiko drumming SP and an FS to gladiator?
  12. I'm not sure if we have to get into math to begin with if Judges actually properly applied the bullets. And rather than 6, you could have different bullets account for 0.5 pts of GOE instead. For example: 1) 0.5 GOE: above avg height 2) 0.5 GOE: above avg distance 3) 0.5 GOE: great height 4) 0.5 GOE: great distance 5) 0.5 GOE: Good take off (less PR and proper use of picking) 6) 0.5 GOE: good landing and flow 7) 0.5 GOE: Good air position and rhythm 8) 0.5 GOE: Effortless throughout (including jump combos) _____________________________________________________ Bullets 3-8 must be met for a jump GOE to be above +3. The following can be considered for additional GOEs in a jump: 9) Steps before the jump, including creative or difficult entries 10) Interesting or varied body or arm positions in air, well executed (this is btw what I think it actually should be, it seems to be the replacement for the tano and rippon bullet) 11) Element matches the music Note: if great height and distance are met, above avg height and above avg distance must automatically be added to GOE bullets. Also, I will re-instate my wish that GOE panels and PCS panels are different, and the GOE panel judges get a screen where they just tick off bullets instead of do math. I want to verify which bullets were checked! Now using actual jumps: 1) Yuzu's 3A from otonal: well we have stats and eyes, so 3, 4 is usually met. Take off is good, no extra PR (takes off before 180 PR), good landing and flow, and good air position and rhythm, and floaty (effortless). Also meets criteria 9 and 11 usually, so can be a +5 GOE jump. 2) Boyang's La Strada LP 4Lz: can def meet 3 and 4, take off is really good (virtually no PR and good picking), air position and rhythm are fine and pretty effortless jump. But steps...I don't recall any, and element matches music. So a +4 GOE 4Lz. 3) Shoma's 3A: using below for this analysis. He can meet criteria 2 and 4 for distance (unless ice scope data proves me very wrong). He has good take off, but not so great landing and flow, so bullet 5 but no 6. Air position is fine. No steps or arm positions so no 9 or 10, 11 is debatable. Landing was pretty bad, so not sure about the effortless throughout bullet. So overall GOE would be 3x0.5 =1.5 GOE. https://youtu.be/_PwDSWT_h6w?t=222 Of course the above isn't factoring in negative GOEs yet.
  13. I think we should start the warhorse bingo properly again. Technically the warhorse tally to find out which is the most warhorse of the warhorses?
  14. But those are all trade- offs that the coaches and skaters should intelligently make. Basically, +4, +5 especially, should be the rare ones that pop out on protocols. Those are suppose to be your A range students. A lot of other skaters are B range, and besides, complex steps, or even steps in general are for the+4/+5 bullets. It's not a requirement anymore, so the trade-off is clear. So a skater and coach should calculate on hitting +3 to begin with, and then decide if they have the technical prowess to get the additional bullets. Otherwise, the overabundance of +4/+5 is simply the rules not being applied as intended.
  15. So um, which are we doing and when? I'm okay with doing both, and I guess my skating poohs will need to be readied. (I did think about doing a jump series of poohs in various Yuzu costumes)
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