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  • Spins (abbreviated as Sp for scoring) are an element in which the skater rotates on a single point on the ice, holding one or more body positions. A perfect spin would be seen on the ice as a single circle traced over and over, otherwise it creates a series of loops on the ice which is called traveling.They can be classified as forward or backward depending on the foot they are turning on.

    There are four types of spins: Upright, sit, camel and other.


    Spins are awarded Levels depending on the number of features (1 for Level 1, 2 for Level 2, 3 for Level 3, 4 for Level 4)


    1. Difficult variations (count as many times as performed with limitations specified below) 
    2. Change of foot executed by jump
    3. Jump within a spin without changing feet
    4.  Difficult change of position on the same foot
    5. Difficult entrance or Difficult exit
    6.  Clear  change  of  edge  in  sit  (only  from  backward  inside  to  forward  outside),  camel,  Layback, Biellmann or difficult variation of an upright position
    7.  All 3 basic positions on the second foot
    8. Both directions immediately following each other in sit or camel spin
    9. Clear increase of speed in camel, sit, layback, Biellmann or difficult variation of an upright position(except in crossfoot spin)
    10. At least 8 rev. without changes in position/variation, foot or edge (camel, layback, difficult variation of any basic position or for combinations only non-basic position)
    11.  Difficult variation of flying entry in flying spins/spins with a flying entrance(see Clarifications)

    Additional features for the Layback spin:

    1.  One  clear  change  of  position  backwards-sideways  or  reverse,  at  least  2  rev.  in  each  position (counts also if the Layback position is a part of any other spin)
    2. Biellmann position after Layback spin (SP –after 8 revolutions in layback spin for Junior/Senior and after 6 revolutions for Advanced Novice

    Features 2-9 and 11-13 count only once per program (first time they are attempted). Feature 10 counts only once per program (in the first spin it is successfully performed; if in this spin 8 revs are executed on both feet, any one of these executions can be taken in favour of the Skater).

    Any category of difficult spin variation in a basic position counts only once per program(first time it is attempted). A difficult variation in a non-basic position counts once per program in spin combination only (first time it is attempted). In any spin with change of foot the maximum number of features attained on one foot is two (2).

    For flying spins (with no change of foot and only one position) of both Short Program and Free Skating, a clear visible jump is required. The sign “V” indicates that this requirement is not fulfilled. All spins with change of foot must have 3 revolutions on each foot. In Short Program, if this requirement is not fulfilled, the spin will get “No Value”. In Free Skating the sign “V” indicates that this requirement is not fulfilled. Spin in one position with change of foot must have 2 revolutions in basic position on each foot. In Short Program, if this requirement is not fulfilled, the spin will get “No Value”. In Free Skating the sign “V” indicates that this requirement is not fulfilled.


    Levels of difficulty

    A difficult spin variation of position is a movement of the body part, leg, arm, hand or head which requires physical strength or flexibility and that has an effect on the balance of the main body core. Only these variations can increase the Level. There are 11 categories of difficult variations, among them 3 in camel position based on direction of the shoulder line: camel forward (CF) –with the shoulder line parallel to the ice; camel sideways (CS) –with the shoulder line twisted to a vertical position; camel upward (CU) –with the shoulder line twisted more than vertical position. If the free leg drops down for a long time while preparing for a difficult camel variation, the corresponding Level feature is still awarded, but the Judges will apply the GOE reduction for “poor/awkward/unaesthetic position(s)”.


    Guidelines for marking GOEs

    1. Good speed and/or acceleration during spin
    2. Good controlled, clear position(s) (inc. height and air/landing position in flying spin)
    3. Effortless throughout
    4. Maintaining a centered spin
    5. Creativity and/or originality
    6. Element matches the music

    Points 1-3 must be present to award +4 or +5 GOEs.



    Fall -5
    Touch down with free foot or hand(s) -1 to -3
    Poor fly (flying spin/entry) -1 to -3
    Incorrect take-off or landing in a flying spin -1 to -2
    Traveling -1 to -3
    Loss of balance -1 to -3
    Poor/awkward, unaesthetic position(s -1 to -3
    Slow or reduction of speed -1 to -3
    Change of foot poorly done (including curve of entry/exit except when changing direction) -1 to -3
    Less than required revolutions -1 to -3
    Unbalanced number of revolutions in change foot spin -1


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